⭐️⭐️⭐️⭐️ Advanced Buoyancy – Published By Popcannibal

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Rigidbody, Physics, floating, Water, Buoyancy, Ocean, boats

Short Description:

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Efficiently float rigidbodies on animated surfaces. Integrate your gameplay with convenient events and options.

  • Multithreaded.
  • Surface area and rotational velocity aware.
  • Optional simulation of drafting.
  • Optional simulation of lift forces (common on wing shaped objects).
  • Events for: First touch, full exit, center enter, center exit.
  • Tracks CPU mesh/skinned mesh deformations.
  • Live swap water meshes for infinite space.
  • Very low memory allocations.
  • Track special objects’ depth without affecting them.
  • Sleep objects based on distance from an observer.
  • Buoyancy and viscosity affect only underwater portions of objects.
  • Directional “flow” force.
  • Full source

See website for the API.

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